Tutoriel [BO2][1.19] BISOON'S OFFSET LIST

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Fond₳teur
Insσmηi'Hλck™
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30/4/17
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#1
  1. using System;

    internal class Offsets
    {
    public class ChangeStr
    {
    public enum StrOffset
    {
    AddControler = 0x308ec8f7,
    Awaiting_Connections = 0x308e34db,
    Awaiting_GameState = 0x308e353b,
    Awaiting_Textures = 0x308e6a64,
    BackButton = 0x308dc3b2,
    BeginTheGame = 0x3091b26e,
    Bring_Party = 0x30946482,
    ChooseClass = 0x309106d2,
    CREATE_A_CLASS = 0x30904f62,
    CreateAClassDes = 0x30904f8d,
    CUSTOM_GAMES = 0x30920148,
    Customer_Link = 0x30937695,
    Disband_Des = 0x30946370,
    DisBand_Title = 0x30946348,
    Done = 0x308ecbba,
    DoYouWantToGoTheater = 0x30941b2d,
    Final_KillCam = 0x308dfe7b,
    FindMatchPickaGame = 0x3091b06a,
    FriendsBu = 0x308e3cae,
    Game_starting_in = 0x30931408,
    Good_Games = 0x3093791b,
    In_Category = 0x3094118d,
    InPartyMaxPlayer = 0x309425d0,
    Invite_To_Game = 0x3093029d,
    Joinging_sesion_in_progress = 0x309425d0,
    KillCam = 0x308d9948,
    LEAGUE_PLAY = 0x3093a88e,
    Leave_Disband_Party = 0x309463cf,
    LEAVE_Game = 0x3090eae8,
    LOBBY_LEADER_BOARDS = 0x309123bf,
    Match_Begin = 0x308dbc3b,
    MaxPlayerThatAllowed = 0x3093b65a,
    MultiPlayer = 0x309258ef,
    MULTIPLAYER_MENU = 0x3091b3a0,
    MuteAllPlayer = 0x3093aeb7,
    Muting = 0x3093ae4e,
    NatTypeStr = 0x309375f7,
    NEED_MORE_PLAYER = 0x30937c20,
    Online = 0x3094116e,
    OPTIONS = 0x3092591b,
    Party_Leader = 0x3093c7d9,
    PartyPravicy = 0x30922190,
    PartyPravicyTitle = 0x30912448,
    PlayLists_FindGame = 0x3093c458,
    PUBLIC_MATCH = 0x3090fe68,
    ROUND_ENDING_KILLCAM = 0x308e18c5,
    ScoreStreaks_Des = 0x309051ed,
    STORE = 0x30931f89,
    System_Info = 0x309374a5,
    THEATER = 0x30915cea,
    TimeRemaining = 0x30937a94,
    UnmuteAllPlayer = 0x3093af24,
    Waiting_for_other = 0x308e549d,
    Waiting_for_the_host = 0x30937de5,
    YouHaveTheMaxNumOfiTems = 0x3093b34f,
    ZOMBIES = 0x307d0e90
    }
    }

    public class ClassModsOffsets
    {
    public class League
    {
    public class Class1Offsets
    {
    public static uint Lethal = 0x2707cee;
    public static uint PerkGreed1 = 0x2707ceb;
    public static uint PerkGreed2 = 0x2707cec;
    public static uint PerkGreed3 = 0x2707ced;
    public static uint Primary = 0x2707ccc;
    public static uint Secondary = 0x2707cda;
    public static uint Tactical = 0x2707cf0;
    }

    public class Class3Offsets
    {
    public static uint Lethal = 0x2707d57;
    public static uint PerkGreed1 = 0x2707d54;
    public static uint PerkGreed2 = 0x2707d55;
    public static uint PerkGreed3 = 0x2707d56;
    public static uint Primary = 0x2707d35;
    public static uint Secondary = 0x2707d43;
    public static uint Tactical = 0x2707d59;
    }
    }

    public class MultiPlayer
    {
    public class Class1Offsets
    {
    public static uint Lethal = 0x27078dc;
    public static uint PerkGreed1 = 0x27078d9;
    public static uint PerkGreed2 = 0x27078da;
    public static uint PerkGreed3 = 0x27078db;
    public static uint Primary = 0x27078ba;
    public static uint Secondary = 0x27078c8;
    public static uint Tactical = 0x27078de;
    }

    public class Class3Offsets
    {
    public static uint Lethal = 0x2707945;
    public static uint PerkGreed1 = 0x2707942;
    public static uint PerkGreed2 = 0x2707943;
    public static uint PerkGreed3 = 0x2707944;
    public static uint Primary = 0x2707923;
    public static uint Secondary = 0x2707931;
    public static uint Tactical = 0x2707947;
    }

    public class Class5Offsets
    {
    public static uint Lethal = 0x27079ae;
    public static uint PerkGreed1 = 0x27079ab;
    public static uint PerkGreed2 = 0x27079ac;
    public static uint PerkGreed3 = 0x27079ad;
    public static uint Primary = 0x270798c;
    public static uint Secondary = 0x270799a;
    public static uint Tactical = 0x27079b0;
    }

    public class Class7Offsets
    {
    public static uint Lethal = 0x2707a17;
    public static uint PerkGreed1 = 0x2707a14;
    public static uint PerkGreed2 = 0x2707a15;
    public static uint PerkGreed3 = 0x2707a16;
    public static uint Primary = 0x27079f5;
    public static uint Secondary = 0x2707a03;
    public static uint Tactical = 0x2707a19;
    }

    public class Class9Offsets
    {
    public static uint Lethal = 0x2707a80;
    public static uint PerkGreed1 = 0x2707a7d;
    public static uint PerkGreed2 = 0x2707a7e;
    public static uint PerkGreed3 = 0x2707a7f;
    public static uint Primary = 0x2707a5e;
    public static uint Secondary = 0x2707a6c;
    public static uint Tactical = 0x2707a82;
    }
    }
    }

    public class Client
    {
    public static uint AddAmmo = 0x1e6698;
    public static uint AllPerksPlayer = (G_Client + 0x548);
    public static uint AutoPronePlayer = (G_Client + 0x57f0);
    public static uint BlackScreenOffset1 = (G_Client + 0x5a8);
    public static uint BlackScreenOffset2 = (G_Client + 0x5a4);
    public static uint Buttons = 0x17865c4;
    public static uint CamoLocal1 = (G_Client + 0x2bf);
    public static uint CamoLocal2 = (G_Client + 0x2db);
    public static uint CamoOnline1 = (G_Client + 0x2a3);
    public static uint CamoOnline2 = (G_Client + 0x287);
    public static uint Cbuf_AddText = 0x313c18;
    public static uint ClanInGame = (G_Client + 0x55b0);
    public static uint DeathInGame = (G_Client + 0x55f6);
    public static uint EarthQuake = 0x1781087;
    public static uint EMP = (G_Client + 0x1b);
    public static uint Freeze = (G_Client + 0x5697);
    public static uint G_Client = 0x1780f28;
    public static uint G_Entity = 0x16b9f20;
    public static uint G_Spawn = 0x278ac0;
    public static uint GivePlayerWeapon = 0x2a81c4;
    public static uint GodMode = (G_Client + 0x1b);
    public static uint HeldWeapon = 0x17810e3;
    public static uint InGameLevel = (G_Client + 0x556b);
    public static uint InGamePrestige = (G_Client + 0x556f);
    public static uint Interval = 0x5808;
    public static uint InvisiblePlayer = (G_Client + 0xff);
    public static uint Jumper = (G_Client + 0x54f0);
    public static uint KillPlayer = (G_Client + 0x30);
    public static uint KillsInGame = (G_Client + 0x55f2);
    public static uint NameInGame = (G_Client + 0x5544);
    public static uint NFreeze = 0x1781028;
    public static uint NightVision = (G_Client + 0x1a);
    public static uint PlayerIsAlive = 0x178634b;
    public static uint PlayerSpeedInGame = (G_Client + 0x54f0);
    public static uint PlayerStatus = (G_Client + 0x5423);
    public static uint PointsInGame = (G_Client + 0x55ee);
    public static uint Poison = (G_Client + 0x5e3);
    public static uint Primary = (G_Client + 0xf8);
    public static uint RemoveScoreStreak1 = (G_Client + 0x55f);
    public static uint RemoveScoreStreak2 = (G_Client + 0x557);
    public static uint RemoveScoreStreak3 = (G_Client + 0x553);
    public static uint ReturnVelocity = 0x1780f5c;
    public static uint ScoreStreak1 = (G_Client + 0x42f);
    public static uint ScoreStreak2 = (G_Client + 0x431);
    public static uint ScoreStreak3 = (G_Client + 0x434);
    public static uint SetClientViewAngles = 0x1e1bf0;
    public static uint SkateMode = (G_Client + 14);
    public static uint SkipTimer = (G_Client + 0x5697);
    public static uint T_Bag = 0x1781027;
    public static uint TeamInGame = (G_Client + 0x5507);
    public static uint Teleport = (G_Client + 40);
    public static uint ThirdPersonPlayer = (G_Client + 0x84);
    public static uint ToggleLag = (G_Client + 0x543b);
    public static uint Vision = (G_Client + 0x103);
    public static uint VSATInGame = (G_Client + 0x57ef);
    public static uint WeaponFuckedup = (G_Client + 0x54f7);

    public class ZM
    {
    public static uint AllPerks = 0x1781470;
    public static uint LastStanding = 0x178672b;
    public static uint[] Screen = new uint[] { 0x17814d0, 0x17814cc };
    public static uint Thug = 0x1781476;
    }
    }

    public class Lobby
    {
    public static uint Jump = 0x5be0b4;
    public static uint KnockBack = 0x1ca4ed8;
    public static uint NoClip = 0x5d5c68;
    public static uint RapidFire = 0x1cb2af2;
    public static uint Speed = 0x1ca4e78;

    public class ZM
    {
    public static uint ZMSpawning = 0x1ca5178;
    }
    }

    public enum Medals
    {
    AfterLife = 0x26fcd4a,
    BloodThirsty = 0x26fcdec,
    Brutal = 0x26fcde0,
    DoubleKill = 0x26fce2e,
    FirstBlood = 0x26fccea,
    FrenzyKill = 0x26fce40,
    FuryKill = 0x26fce3a,
    LongShot = 0x26fce0a,
    MegaKill = 0x26fce4c,
    Merciless = 0x26fcdce,
    NuClear = 0x26fcde6,
    OneShotOneKill = 0x26fcd56,
    Relentless = 0x26fcdda,
    SuperKill = 0x26fce46,
    TripleKill = 0x26fce34,
    UltraKill = 0x26fce52,
    Unstoppable = 0x26fcdf2
    }

    public class NonHost
    {
    public static uint AntiFreeze = 0x67b824;
    public static uint BigName = 0x1cc6e98;
    public static uint BodyColor = 0x1cc143c;
    public static uint Clan = 0x2708238;
    public static uint EndProbation = 0x53fc6c;
    public static uint FloatingBodies = 0x1cd03d8;
    public static uint FOV = 0x1cc52d8;
    public static uint FovX = 0x1ccd678;
    public static uint FovY = 0x1ccd6d8;
    public static uint FovZ = 0x1ccd738;
    public static uint FPS1 = 0x8e3590;
    public static uint FPS2 = 0x37fec;
    public static uint FPSText = 0x8e3290;
    public static uint Laser = 0xef68c;
    public static uint LocalName = (Name + 0x27);
    public static uint Name = 0x26c0658;
    public static uint NoRecoil = 0xf9e54;
    public static uint RedBox1 = 0x783e0;
    public static uint RedBox2 = 0x78604;
    public static uint RotateMap = 0x1cc52d8;
    public static uint SkyColor = 0x1cc28d8;
    public static uint SplitScreen = 0x1cbe2b8;
    public static uint SteadyAim = 0x5f0a20;
    public static uint TargetFinder = 0x1cc4bf8;
    public static uint UAV = 0x33cb4;
    public static uint VSAT = 0x33c60;
    public static uint WallHack1 = 0x1cbf9f8;
    public static uint WallHack2 = 0x834d0;
    }

    public class Stats
    {
    public static uint Deaths = (Prestige - 0x6d2);
    public static uint GhostCard = (Prestige + 0xb205);
    public static uint HeadShots = (Prestige - 0x5d0);
    public static uint Kills = (Prestige - 0x4a4);
    public static uint Level = (Prestige + 0x18);
    public static uint Losses = (Prestige - 0x432);
    public static uint Prestige = 0x26fd014;
    public static uint RoxannCard = (Prestige + 0xb208);
    public static uint Score = (Prestige + 60);
    public static uint TimePlayed = (Prestige + 0xf6);
    public static uint Tokens = (Prestige + 0x9924);
    public static uint Unlock10Classes = (Prestige + 0xb50e);
    public static uint UnlockAll = (Prestige + 0x1cfa);
    public static uint Wins = (Prestige + 0x13e);

    public class ZM
    {
    public static uint Bullets = 0x26fc940;
    public static uint Deaths = 0x26fc948;
    public static uint Doors = 0x26fc938;
    public static uint Downs = 0x26fc910;
    public static uint Gibs = 0x26fc91c;
    public static uint Grenades = 0x26fc934;
    public static uint HeadShots = 0x26fc884;
    public static uint Hits = 0x26fc944;
    public static uint Kills = 0x26fc90c;
    public static uint Miles = 0x26fc93c;
    public static uint Perks = 0x26fc918;
    public static uint[] Prestige = new uint[] { 0x26fca87, 0x26fc896, 0x26fca90, 0x26fca94, 0x26fca98, 0x26fca9c, 0x26fcaa0 };
    public static uint Rank = 0x26fca8e;
    public static uint Revives = 0x26fc914;
    }
    }
    }





Credits: Bisoon